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Complete C# Unity Developer 2D: Learn to Code Making Games

18:17:22 Inglés Premium 29/04/2024 137 videos

Descripción del curso

The course has been remastered in Unity 2018! This course started as a runaway success on Kickstarter and has gone on to become the most popular and most watched Unity game development course on Udemy. The course has full English closed-captions throughout. Learn how to create video games using Unity, the world-leading free-to-use game development tool. We start super simple so you need no prior experience of Unity or coding! With our online tutorials, you'll be amazed what you can achieve right from the first moment you start the course. 
Benefit from our world-class support from both other students, and the GameDevtv team who are regularly engaged in the forums and Q&A section. Go on to build several games including:
  • Laser Defender: A Top-Down Space Shooter with enemies to shoot and dodge;
  • Glitch Garden: A Tower Defense game with different tower types and enemy types, and a basic resources system;
  • TileVania: A fast-paced classic Side-Scrolling Platformer using Unity's Tilemap tool;
  • Block Breaker: A basic "Breakout" style game which introduces Unity's built in physics engine.
Prefer to start with 3D games? Check-out our sister course, the Complete C# Unity Developer 3D. Already have some Unity knowledge, and want something more challenging? Check-out our epic RPG Core Combat Creator. More interested in creating 3D models from scratch? Start with our Complete Blender Creator course. Our green leaf logo is a symbol of passion and quality. You will have access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Our thriving discussion forum will help you learn and share ideas with other students. Check out our reviews to see how people love this feature.  The course is project-based as we believe this is the best way to learn Unity and C#. You will not just be learning dry programming concepts, but applying them immediately to real indie games as you go. All the project files will be included, as well as additional references and resources - you'll never get stuck. There are talking-head videos, powerful diagrams, quality screencasts and more.  Oh, and it's just bigger and better than other Unity courses you will find online. See the course length and the reviews.  For each demo game you build you will follow this process... 
  • Be challenged to build the entire game yourself.
  • Be shown step-by step how to build it.
  • Be challenged to apply, and re-apply your knowledge regularly.
You will get full lifetime access for a single one-off fee. The creators are qualified and experienced coders and avid gamers, so are able to explain complex concepts clearly, as well as entertain along the way.  You will learn C#, and in turn build a solid foundation for Object Oriented Programming. By the end of the course you'll be very confident in the basics of coding and game development, and hungry to learn more.  What this course DOESN'T cover...  Whereas this course is already huge, we can't possibly cover everything in that time. Here are some things we will not be covering... 
  • Performance optimization.
  • Editor plugins or modifications.
  • Physics engine modification*
* Separate mini-course to cover these this now available.  Anyone who wants to learn to create games: Unity is a fantastic platform which enables you to make production-quality games. Furthermore these games can be created for Windows, MacOS, iOS, Android and Web from a single source! If you're a complete beginner, we'll teach you all the coding and game design principles you'll need. If you're an artist, we'll teach you to bring your assets to life. If you're a coder, we'll teach you game design principles.  Note: access to this course comes with an optional, free community site where you can share games and art assets, as well as connect with other students. Dive in and learn Unity now, you won't be disappointed!
Requirements:
  • Mac or PC capable of running Unity 2018.
  • Optional: A free download of Unity 5 to review the original content of the course.
  • A passion and willingness to learn how to code.
Who this course is for:
  • Competent and confident with using a computer.
  • Artists who want to learn to bring their assets into games.
  • Some programming experience helpful, but not required.
  • Complete beginners who are willing to work hard.
  • Developers who want to re-skill across to game development.
What you'll learn:
  • Learn C#, a powerful modern language, from scratch. No prior programming experience is necessary.
  • Become excellent at using the Unity game engine.
  • Build a solid foundation for game design and game development that will help you build your own games.
  • Learn how object oriented programming works in practice.
  • Create playable game projects - good for your portfolio, or just for your own sense of achievement.
  • Transfer your knowledge from this course to .NET, other languages, and more.
  • Develop highly transferable coding problem solving skills.
  • Be part of an amazing and supportive community of people similar to you.

Curriculum

Section 1: Module 1

  • 02 - Welcome To The Course 00:54
  • 03 - Install Unity & VS Code 05:32
  • 04 - Introducing Unity 11:58
  • 05 - Set Up Visual Studio Code 09:10
  • 06 - Community & Support 01:41
  • 07 - Accessing Our Projects 04:39
  • 08 - Section Intro - Delivery Driver 00:55
  • 09 - Game Design - Delivery Driver 03:55
  • 10 - Introducing Methods 12:00
  • 11 - Transform.Translate() 03:50
  • 12 - Introducing Variables 06:23
  • 13 - How To Use SerializeField 04:04
  • 14 - Using Input.GetAxis() 10:27
  • 15 - Using Time.deltaTime() 05:10
  • 16 - Colliders & Rigidbodies 08:29
  • 17 - Using OnCollisionEnter2D() 06:31
  • 18 - Using OnTriggerEnter2D() 05:19
  • 19 - Add Assets To Project 09:32
  • 20 - Basic Level Layout 07:33
  • 21 - Simple Follow Camera 12:12
  • 22 - If Statements & Tags 10:12
  • 23 - How To Use Bools 05:00
  • 24 - How To Destroy Objects 07:03
  • 25 - How To Use GetComponent 10:31
  • 26 - Boosts & Bumps 09:34
  • 27 - Wrap Up - Delivery Driver 00:45
  • 28 - Section Intro - Snow Boarder 00:39
  • 29 - Game Design - Snow Boarder 02:15
  • 30 - How To Use Sprite Shapes 09:54
  • 31 - Using Edge Colliders 07:09
  • 32 - Cinemachine Follow Camera 07:09
  • 33 - Set Up Our Character 07:08
  • 34 - Using Surface Effector 2D 06:20
  • 35 - AddTorque To Rotate 12:16
  • 36 - Triggers To Restart Level 10:03
  • 37 - NameSpaces & SceneManagement 10:29
  • 38 - Using Invoke() For Delays 05:37
  • 39 - Introducing Particle Effects 13:40
  • 40 - Triggering Particle Effects 07:28
  • 41 - Take A Moment To Tune 06:57
  • 42 - Using FindObjectOfType 10:20
  • 43 - Using OnCollisionExit2D 09:29
  • 44 - How To Trigger Sound Effects 07:48
  • 45 - Public Access Modifier 09:04
  • 46 - Prevent Double Play 03:22
  • 47 - Wrap Up - Snow Boarder 00:40
  • 48 - Section Intro - Quiz Master 01:16
  • 49 - Game Design - Quiz Master 05:05
  • 50 - UI Canvas 12:35
  • 51 - TextMeshPro 11:28
  • 52 - Button Layout 10:19
  • 53 - Scriptable Objects 10:39
  • 54 - Getter Methods 05:22
  • 55 - Arrays 09:54
  • 56 - TextMeshProUGUI 05:36
  • 57 - For Loops 09:33
  • 58 - Swapping Sprites 11:21
  • 59 - Button States 10:33
  • 60 - Simple Timer 11:47
  • 61 - Timer Fill Fraction 07:57
  • 62 - Connecting the Timer 11:06
  • 63 - Lists 10:47
  • 64 - Keeping Score 10:13
  • 65 - Sliders 08:51
  • 66 - End Screen 07:51
  • 67 - Game Manager 11:20
  • 68 - Section Wrap-Up 01:13
  • 69 - Section Intro - TileVania 00:39
  • 70 - Game Design - TileVania 05:11
  • 71 - Slicing Sprite Sheets 10:43
  • 72 - Introduction To Unity Tilemap 11:09
  • 73 - Unity Tilemap With Layers 07:48
  • 74 - How To Use Unity Rule Tiles 15:12
  • 75 - Create Player Idle Animation 10:16
  • 76 - Animation States & Transitions 08:11
  • 77 - Using Prefabs In Unity 10:14
  • 78 - Composite Collider For Tilemap 05:28
  • 79 - Set Up Input System 08:56
  • 80 - Horizontal Player Movement 06:22
  • 81 - Flip Player Sprite 06:40
  • 82 - Animation State In Code 04:00
  • 83 - Jumpy Jump 07:23
  • 84 - Jump If IsTouchingLayers 06:59
  • 85 - Climb That Ladder 09:51
  • 86 - Stop Sliding On Ladder 03:52
  • 87 - Ladder Climb Animation 05:18
  • 88 - Cinemachine Follow Camera 03:42
  • 89 - Cinemachine Confiner 06:38
  • 90 - State-Driven Cameras 09:25
  • 91 - Using Physics Material 2D 09:14
  • 92 - Prevent Wall Jump 05:28
  • 93 - Set Up Our Enemy 06:04
  • 94 - Move & Flip Enemy 10:14
  • 95 - Player Mortality 05:08
  • 96 - Player Death State 07:01
  • 97 - How To Create Hazards 08:54
  • 98 - Instantiate Bullet From Gun 07:42
  • 99 - Implement Bullet Behaviour 12:02
  • 100 - Create Some Levels 07:27
  • 101 - Level Exit Portal 14:51
  • 102 - Game Session Controller 12:25
  • 103 - Make A Coin Pickup 06:33
  • 104 - Coin Sound Effect 05:31
  • 105 - Persistent Score & Lives 13:16
  • 106 - Scene Persist 10:13
  • 107 - Prefab Variants 06:35
  • 108 - TileVania Wrap Up 01:01
  • 109 - Section Intro - Laser Defender 01:23
  • 110 - Game Design - Laser Defender 07:29
  • 111 - Project Setup 13:25
  • 112 - Unity Input System 12:25
  • 113 - Boundaries 11:15
  • 114 - Enemies 10:52
  • 115 - Pathfinding 07:05
  • 116 - Instantiating Enemies 11:40
  • 117 - Coroutines 11:19
  • 118 - While Loops 05:22
  • 119 - Taking Damage 10:48
  • 120 - Projectile Setup 11:08
  • 121 - Player Shooting 14:24
  • 122 - Enemy Shooting 10:20
  • 123 - Particle Effects 12:39
  • 124 - Screen Shake 09:54
  • 125 - Scrolling Background 09:13
  • 126 - Sound Effects 11:16
  • 127 - Music 07:46
  • 128 - Keeping Score 07:00
  • 129 - Game UI - Part 1 10:19
  • 130 - Game UI - Part 2 05:41
  • 131 - Adding Scenes 11:00
  • 132 - Level Manager 12:08
  • 133 - Singleton Pattern 10:46
  • 134 - Singleton Scorekeeper 09:18
  • 135 - Balance and Build 15:09
  • 136 - Section Wrap-Up 00:50
  • 137 - Congratulations 01:11
  • 138 - Credits 04:49

About the Instructor

Instructor

gamedev.tv

Course

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