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Full Time Game Dev

35:12:15 Inglés Premium 10/05/2024 146 videos

Descripción del curso

Full Time Game Dev will take you from knowing nothing about game development to making money from your indie game on the Steam store. We’ll study branding, marketing, publishers, Kickstarter, C# coding, Unity development, PR, launching on Steam, and everything in between! After 10 years of making indie games (and also making a ton of mistakes), I’m thrilled to teach you what I’ve learned!
Learn everything you need to know about building a game from scratch, launching it on Steam, and securing enough revenue to become a full-time game dev! The technical aspects of making games isn’t really the main struggle for indie game devs. Thousands of courses are available from teachers who have never made enough money from their games to pay the bills. The real challenge is taking a viable product and selling it to bring in a sustainable, six figure income. Not only will I teach you the technical skills to create a 2D game in Unity, I’m also going to teach you my proven method for building a brand, securing press coverage and YouTuber attention, and ultimately bringing in a sustainable income, or even 6 figures.

Curriculum

Section 1: Module 1

  • 02 - You're Now A Game Dev! 02:39
  • 03 - How I Became A Full Time Game Dev 10:05
  • 04 - Why Listen To Me? 05:45
  • 05 - Course Overview 02:35
  • 06 - Start Selling Your Game...Now! 04:55
  • 07 - Branding Fundamentals 46:43
  • 08 - Create Your Website 12:25
  • 09 - Fishing For Wishlists 18:26
  • 10 - The What? 01:57
  • 11 - Inspiration 10:00
  • 12 - Motivation 03:57
  • 13 - The Core Game Loop 06:01
  • 14 - The Stop & Stare Factor 08:32
  • 15 - Quitting 12:13
  • 16 - Conclusion 01:12
  • 17 - Intro To Email Marketing 02:01
  • 18 - Why You Should Care About Email Lists 04:20
  • 19 - Reciprocity 02:38
  • 20 - Creating A Mailchimp Account 02:59
  • 21 - Creating The Form 10:02
  • 22 - Customer Journeys 10:40
  • 23 - Growing Your List 02:44
  • 24 - Combining Email And Wishlists 06:23
  • 25 - The End Goal 01:28
  • 26 - It's Up To You! 01:32
  • 27 - Is My Prototype Ready? 02:31
  • 28 - Pitching Your Prototype 09:36
  • 29 - Risks 03:28
  • 30 - The Nightmare Scenario 06:11
  • 31 - The Silver Lining 06:58
  • 32 - Why Kickstarter? 03:14
  • 33 - Risks 08:14
  • 34 - Campaign Ingredients 01:24
  • 35 - Ingredient 1: Your Video 26:12
  • 36 - Ingredient 2: The Body Content 03:43
  • 37 - Ingredient 3: Marketing Prep 11:05
  • 38 - Ingredient 4: Rewards 08:57
  • 39 - Ingredient 5: Feedback 01:10
  • 40 - Ingredient 6: Launch Prep 06:50
  • 41 - Launch! 05:24
  • 42 - Should You Secure Funding? 05:33
  • 43 - Finish Your Game! 05:47
  • 44 - Intro 02:01
  • 45 - Requesting Steam Keys 02:19
  • 46 - Creating The Form 10:38
  • 47 - Find Testers 05:53
  • 48 - Invite Testers! 02:28
  • 49 - Intro 02:21
  • 50 - Create Your Trailer | Part 1 09:51
  • 51 - Create Your Trailer | Part 2 12:13
  • 52 - Create Your Trailer | Part 3 12:07
  • 53 - Create Your Trailer | Part 4 11:21
  • 54 - Create Your Trailer | Part 5 10:18
  • 55 - Create Your Trailer | Part 6 05:53
  • 56 - The Final Trailer! 00:58
  • 57 - Let's Do This! 03:50
  • 58 - The Steam Cannon Ball 04:40
  • 59 - Pep Talk 01:37
  • 60 - Now What? 03:11
  • 61 - Steam Sales 03:18
  • 62 - Other Revenue Streams 03:12
  • 63 - Other Platforms 05:40
  • 64 - Congratulations! 02:29
  • 65 - Indie Chat | How This 20 Year Old Went Full Time 01:02:29
  • 66 - Indie Chat | How This Dev Sold 200K Units 01:39:10
  • 67 - Introduction (Don't Skip!) 02:28
  • 68 - Download Unity 05:03
  • 69 - Install Photoshop 01:07
  • 70 - The Editor 11:30
  • 71 - Professional Layout 03:18
  • 72 - Tools 07:22
  • 73 - Visual Studio 03:25
  • 74 - Creating Your First Script 03:07
  • 75 - Moving A Box 12:58
  • 76 - Variables 09:29
  • 77 - Input 07:17
  • 78 - Conditions 08:31
  • 79 - Functions (Part 1) 17:05
  • 80 - Functions (Part 2) 04:08
  • 81 - Quick Review 10:23
  • 82 - Install Packages 05:18
  • 83 - Physics 04:51
  • 84 - The Ground 09:27
  • 85 - The Player (Part 1) 08:11
  • 86 - The Player (Part 2) 03:43
  • 87 - The Player (Part 3) 16:17
  • 88 - The Camera 16:29
  • 89 - Layering 20:35
  • 90 - Cleaning Up Player Movement 08:16
  • 91 - Floating Platforms 04:40
  • 92 - Collectables 41:51
  • 93 - UI (Part 1) 19:48
  • 94 - Quick Tip | Referencing Components 12:27
  • 95 - UI (Part 2) 10:52
  • 96 - UI (Part 3) 28:09
  • 97 - Inventory 53:59
  • 98 - Gates 12:55
  • 99 - Singletons 08:36
  • 100 - Enemies 52:27
  • 101 - Quick Tip | Naming 02:45
  • 102 - Attacking 29:32
  • 103 - Dying 04:21
  • 104 - Finalize Your Scene 11:45
  • 105 - Loading Scenes 32:16
  • 106 - The Game Manager 14:42
  • 107 - Preparing for Art 01:25
  • 108 - Project Clean Up 15:17
  • 109 - Choosing Your Colors 08:59
  • 110 - Illustrating Layers 42:43
  • 111 - Detailing 33:16
  • 112 - Designing Interactables 55:46
  • 113 - Preparing Your PSB For Import 13:30
  • 114 - Importing Your PSB 12:59
  • 115 - Creating Prefabs From Your PSB 02:37
  • 116 - Building Your Level (Part 1) 43:17
  • 117 - Building Your Level (Part 2) 30:17
  • 118 - Setting Up Your Player Graphics 23:40
  • 119 - Animating Horizontal Player Movement 29:55
  • 120 - Animating Other Movements (Part 1) 33:14
  • 121 - Animating Other Movements (Part 2) 44:06
  • 122 - Quick Tip | Animation Errors 01:01
  • 123 - Animating Player Sound 01:03:08
  • 124 - Animating The Enemies 12:23
  • 125 - Particles (Part 1) 26:13
  • 126 - Particles (Part 2) 22:10
  • 127 - Animating Death 18:34
  • 128 - Animating Screenshake 09:51
  • 129 - Animating Gates 11:21
  • 130 - Adding Music & Ambience 10:38
  • 131 - Finalizing The Character Design 10:48
  • 132 - Controlling Titles 10:22
  • 133 - Fall Forgiveness 08:38
  • 134 - Player Knockback 19:07
  • 135 - Creating A Demo / Prototype Ender 16:49
  • 136 - Creating A Main Menu 24:48
  • 137 - Building & Uploading To Steam 12:37
  • 138 - Introduction: Let's Create a Striking, Short Game for Free 04:39
  • 139 - Day 1: Brainstorming 10:58
  • 140 - Day 2: Gathering Assets 13:39
  • 141 - Day 3: Visual Design 43:07
  • 142 - Day 4: Level Design 41:24
  • 143 - Day 5: Adding an Objective 51:03
  • 144 - Day 6: Enemy Scripting 59:58
  • 145 - Assignment: Record the Voice-over 07:49
  • 146 - Day 7: The Final Touches 01:12:56
  • 147 - Conclusion: Postmortem, Unity Recorder, and Publishing on itch.io 09:24

About the Instructor

Instructor

Thomas Brush

Course

$0.00

$8.00
Que esta incluido?
  • Streaming Multiplataforma
  • Acceso de por vida
  • Soporte al cliente
  • Actualizaciones gratuitas